Seek

You Shall Seek, and You Shall Find

You Shall Seek, and You Shall Find

And In Your Search, What Have You Seen?
I was thinking about people that I’ve talked to — to learn more about their history.
Not what they’re doing,
what their job is, but rather —
where have they been, and what have they seen?
Scene, seen?

[Image above:
T R A I L E R
Ridley Scott | Bladerunner | Warner Brothers, 1982]

In my quest for talent, brilliant minds and marvelous ideas, what I look for in résumés is never so much their storied educational institutions, where they’ve studied, as much as — what have they experienced, and what have they seen? And their drawing, writing and handwriting.

And what stock do they take in holding those memories?

For we all know that
holding, and being held,
is at the heart of memory.

It’s an interesting question:
“what have you seen?”
You might make that notation in response, yourself.
When you think of the most powerful circumstances of your experiences — what, really, have you seen?

“I have seen…”

Holding, and being held, too — is at the heart of the work of branding — is what you design, what you create memorable, does it hold, in time, does it hold the experiencer? Or is it a forgettable measure in momentum?
More, to holding, here.

Do you know this quotation, perhaps one of my most memorable recalls of a scene from Bladerunner, the “end” of Roy Batty a rogue replicant of the Nexus-6 robotic group, who’s returned from his outer world circuit to “find his maker.”
“I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain. Time to die.”

I never met Ridley Scott, but pitched design for his Gladiator as well as a couple of other films, but designed in legacy for his brother and business partner Tony Scott.
What this quote means to me is something to the line of life query — in your journey, long or short as you might perceive your succession of experiences to be — in scene:
“what have you seen?”
As an anthropologist in brand, experience, storytelling and product development — what you seek is what you shall find, but you have to be on a search, to find that. You have to have a question to be answered to learn more — and while that applies to gathering consumer insight, but more: it’s about life and the depth of living — what questions are asked, how they are asked, and what listening comes from that learning?
What has been seen, what experiences deepen your questioning, and questing perspective?
Thinking on it — the intelligent questions matter; and too,
the appreciative listening to that answer.
You, your life, and what have you seen?

You Shall Seek, and You Shall Find
Rutger Hauer as Roy Batty, “Tears in Rain” monologue
W A R N E R   B R O T H E R S

To that, contemplate for a moment,
“what have you seen?”
Ask the question of yourself, and
listen closely to your answer.

What you seek, you shall find.
Set your search:
You Shall Seek, and You Shall Find
A GIRVIN team
notation and meditation,
that kicked off this blog:

I don’t know if you
actually watched that earlier offering
that I’d sent from the epochal treatment
from the genius visioning of Ridley Scott, but in my experience –
this idea: “what have you seen?” –
is one that is a kind of landmark in
my life,
my wanderings,
and
my explorations.

I found a better,
more complete layering of
the storytelling, here.

When I think about my life, and the journey,
I look back at the places that I’ve been,
and the astonishing things that I’ve seen in my pathways around the globe –
and this imagery keeps coming back to haunt me.
I’ll never forget it.
“The things that I have seen…”

In this scene, rogue replicant Roy Batty,
played by Rutger Hauer saves Harrison Ford,
a Replicant Hunter, a Blade Runner — in
what I would call a truly visionary exposition. Blogged.

He holds a dove as a symbolic metaphor. Finally, he “ends.”

Ridley Scott, the director, was trained as a graphic designer.

What are you looking for?
Tim | GIRVIN ISLAND STUDIOS
…..

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